Comments (4)
It's expected, Mesh.material
is of type Material
, which does not have a diffuseColor
property.
You should do groundMaterial.diffuseColor = BABYLON.Color3.Red();
instead.
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@Popov72 Yeah, but then the docs and example should be updated, isn't?
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I think the docs and examples are in js? Do you have an example of a doc/example that does not work?
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This is the example: https://playground.babylonjs.com/#2KRNG9%231 written in JS.
Hmm... I thought we should be able to switch from JS to TS w/o errors errors like some field doesn't exist. If TS is raising an errors but JS implementation is fine, then it could be an indicator of not adjusted types.
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Related Issues (20)
- Cannot build. Missing ImageEncodeOptions, VideoFrame, etc. HOT 4
- [Physics] would like to have motorized constraints added. HOT 1
- Internal types exported in definition types. HOT 1
- scene.ambientColor does not work HOT 1
- ParticleSystem of type "CylinderDirectedParticleEmitter" dont convert direction vectors HOT 1
- PhysicsAggregate does not update mesh with setAngularVelocity and setLinearVelocity after 7.2.1 update HOT 5
- [XR] Failproof the snippet reference in NearInteraction
- Yoyo animations trigger onAnimationGroupLoopedObservable multiple times per loop
- Add support for IES Light Profiles HOT 2
- Improve new texture support in Particle System Editor
- NGE nodes and ports exposed on frame don't export
- GLB Import Not Displaying in BabylonJS Sandbox HOT 2
- 7.4.0 and Custom Procedural Textures HOT 1
- [XR] Update depth sensing implementation to support the new specs HOT 1
- Specular/Glossiness material to Metal/Rough material conversion HOT 1
- GUI JSON parse - provide callback to allow updating link URLs from development to production servers
- Expand memory leak testing to all packages
- Move documentation repo to the monorepo
- Improve GaussianSplatting for VR HOT 2
- BabylonFileLoader
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