Comments (3)
Adding sticky aim as an option
Not possible, since Aimmy is AI powered, the AI cannot tell the difference between one detection/enemy and another
It's potentially possible as you can force the AI to stick to a detection a tad bit longer before trying to move to another. Thus seeming more like sticky aim. It is harder due to it being AI.
from aimmy.
Not possible, since Aimmy is AI powered, the AI cannot tell the difference between one detection/enemy and another
from aimmy.
Not possible, since Aimmy is AI powered, the AI cannot tell the difference between one detection/enemy and another
how about only aim which is more close to crosshair?
nah cant work
from aimmy.
Related Issues (20)
- immediately crashing HOT 5
- Is it possible to try to support the yolov5 version of the model? HOT 1
- Playing at a non-native resolution exclusive full screen causes the aim's position to be off target
- Not working HOT 1
- Whenever i start it, it kills my chrome! HOT 1
- Help on this HOT 1
- Where can I change mouse movement method to my own method? HOT 1
- what is this HOT 1
- Error starting the model: [Erorrcode run time exception] HOT 3
- Aimmy does not open HOT 2
- Aimmy uses 2 different .NET runtimes (8.0 and 7.0) HOT 1
- 7.0 .NET is being replaced with 8.0 HOT 1
- more chances of a ban
- Import custom model HOT 4
- How to set the tracking speed HOT 1
- Suggestion: enable Aimmy when specified window is open and disable when closed or minimized HOT 1
- Software seems like a hoax . HOT 2
- Any ideas how to fix this ? HOT 2
- 按右键没有反应 HOT 2
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