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Name: Jyun-Sheng Fu
Type: User
Company: 1994
Name: Jyun-Sheng Fu
Type: User
Company: 1994
3D ResNets for Action Recognition (CVPR 2018)
Automatically exported from code.google.com/p/aquila
Aquila is a digital signal processing library for C++11.
An edited tum_ardrone_simulator that works with gazebo7 + ar_track_alvar gazebo models and world
The code for our Robot.
Implementation of ICRA 2019 paper: Beyond Photometric Loss for Self-Supervised Ego-Motion Estimation
2015 GA term project
Ruby Introduction Assignment for Agile Development using Ruby on Rails
Drivers and libraries for the Xbox Kinect device on Windows, Linux, and OS X
Open Source Computer Vision Library
#include <stdlib.h> #include <stdio.h> #include <math.h> #ifdef __APPLE__ #include <GLUT/glut.h> #else #include <GL/glut.h> #endif #define ROT_INC0.1 /* forward declare the default drawing function */ void drawSphere(void); /* * local static variables: g_rotate used to keep track of global rotation * g_rotInc is the rotation increment each frame * */ static GLfloat g_rotate = 0; static GLfloat g_rotInc = ROT_INC; /* degree increment for rotation animation */ /* function pointer to a function called by display to draw the geometry */ static void (*drawPrimP)(void) = drawSphere; /* * basic geometry drawing functions - just wrappers to the glut * wire drawing functions */ void drawSphere(void) { glutWireSphere(6.0,20,20); } void drawCube(void) { glutWireCube(6.0); } void drawCone(void) { glutWireCone(6.0, 8.0, 10, 20); } void drawTorus(void) { glutWireTorus(1.0, 6.0, 10, 20); } void drawIcos(void) { glPushMatrix(); glScalef(6.0,6.0,6.0); glutWireIcosahedron(); glPopMatrix(); } void drawTeapot(void) { glutWireTeapot(6.0); } /* * setPrim * * callback, called by the GLUT when the user selects a menu option. * This function currently contains "magic numbers" in that the menu numbers * and their functions are hard coded. A better option would be to use macros * or have a data structure that relates menu number, name and function... */ void setPrim(int value) { switch(value) { case 1: drawPrimP = drawSphere; break; case 2: drawPrimP = drawCube; break; case 3: drawPrimP = drawCone; break; case 4: drawPrimP = drawTorus; break; case 5: drawPrimP = drawIcos; break; case 6: drawPrimP = drawTeapot; break; default: fprintf(stderr, "3dPrim: unknown menu option %d\n", value); break; } } /* * display * * This function is called by the GLUT to display the graphics * */ void display(void) { glClear( GL_COLOR_BUFFER_BIT ); /* set matrix mode to modelview */ glMatrixMode(GL_MODELVIEW); /* save matrix */ glPushMatrix(); /* global rotation */ glRotatef(g_rotate,1.0,1.0,1.0); /* draw the geometry */ (*drawPrimP)(); /* restore matrix */ glPopMatrix(); /* swap buffers to display the frame */ glutSwapBuffers(); } /* * myReshape * * This function is called whenever the user (or OS) reshapes the * OpenGL window. The GLUT sends the new window dimensions (x,y) * */ void myReshape(int w, int h) { /* set viewport to new width and height */ /* note that this command does not change the CTM */ glViewport(0, 0, w, h); /* * set viewing window using perspective projection */ glMatrixMode(GL_PROJECTION); glLoadIdentity(); /* init projection matrix */ /* perspective parameters: field of view, aspect, near clip, far clip */ gluPerspective( 60.0, (GLdouble)w/(GLdouble)h, 0.1, 40.0); /* set matrix mode to modelview */ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0, 0.0, 20.0, /* eye at (0,0,20) */ 0.0, 0.0, 0.0, /* lookat point */ 0.0, 1.0, 0.0); /* up is in +ive y */ } /* * myKey * * responds to key presses from the user */ void myKey(unsigned char k, int x, int y) { switch (k) { case 'q': case 'Q':exit(0); break; default: printf("Unknown keyboard command \'%c\'.\n", k); break; } } /* * myMouse * * function called by the GLUT when the user presses a mouse button * * Here we increment the global rotation rate with each press - left to do a * positive increment, right for negative, middle to reset */ void myMouse(int btn, int state, int x, int y) { if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN) g_rotInc += ROT_INC; if(btn==GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) g_rotInc = ROT_INC; /* if(btn==GLUT_RIGHT_BUTTON && state == GLUT_DOWN) g_rotInc -= ROT_INC; */ /* force redisplay */ glutPostRedisplay(); } /* * myIdleFunc * * increments the rotation variable within glutMainLoop */ void myIdleFunc(void) { g_rotate += g_rotInc; /* force glut to call the display function */ glutPostRedisplay(); } /* * main * * Initialization and sets graphics callbacks * */ int main(int argc, char **argv) { /* glutInit MUST be called before any other GLUT/OpenGL calls */ glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(500, 500); glutCreateWindow("3D Shapes Test"); glutReshapeFunc(myReshape); glutDisplayFunc(display); glutIdleFunc(myIdleFunc); glutKeyboardFunc(myKey); glutMouseFunc(myMouse); glutCreateMenu(setPrim); glutAddMenuEntry("Sphere", 1); glutAddMenuEntry("Cube", 2); glutAddMenuEntry("Cone", 3); glutAddMenuEntry("Torus", 4); glutAddMenuEntry("Icosahedron", 5); glutAddMenuEntry("Teapot", 6); glutAttachMenu(GLUT_RIGHT_BUTTON); glClearColor(1.0, 1.0, 1.0, 1.0); glColor3f(0.0, 0.0, 0.0); glutMainLoop(); return 0; }
configs for prow.bashfire.dev
Minimal PyTorch implementation of YOLOv3
RottenPotatoes app skeleton for saasbook/hw-rails-intro
Controllers to sync and rotate kubernetes secrets with google cloud secret manager
AI final project
InceptionV3, InceptionV4, Inception-Resnet pretrained models for Torch7 and PyTorch
Test infrastructure for the Kubernetes project.
Temporal Relation Networks
Typo is the oldest and most powerful Ruby on Rails blogware, providing custom templates, powerful drag and drop plugins API, advanced SEO capabilities, XMLRPC API and many more.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.