Comments (6)
Feature should be available now with #107 - 2.0.9.
from greybel-js.
Exactly! This let us compile & run the installer and we don't need to delete the src files by hand.
My point is that this prevents accidentally leak the whole source code.
This is what I suggest as a new installer flow:
- Create all src files
- Compile these files
- Delete all source files
- Delete installer.src
=> Tool can be obtained by another player but source code is not leaked (to non mods/admins) at least.
from greybel-js.
Hey @stevenklar,
just to make sure you are speaking about this feature https://github.com/ayecue/greybel-js#auto-create-files-in-game right?
Is this a limitation due to multiple installer files when having too much code? Or did I just not see the option? ;-)
No there is no limitation and no there is no option right now to do that. I just thought not compiling straight away keeps more options for the user. ;)
It might just take an additional parameter which enhances the installer with
Sure I can add an option to compile it straight away.
Thanks for the suggestion.
from greybel-js.
I thought that there is a limitation because the installer files get created one by one if there is more than one. (e .g installer0.src installer1.src ... etc)
Did not mean the auto create files feature. But you already understood what I mean. (-i / --installer flag.)
But as you already keep track in the code of every file which must be created it shouldn't be much of an issue.
Sure I can add an option to compile it straight away.
Great! Looking forward to that feature. :-)
from greybel-js.
Did not mean the auto create files feature. But you already understood what I mean. (-i / --installer flag.)
Actually I did not understand what you meant then. 😄 But I got it now. You mean that at the end of the installers it should build the files and delete them again. I mean yeah I can add that shouldn't be too much work.
from greybel-js.
I'll close the ticket for now, in case there are issues this ticket may be reopned or a new one created.
from greybel-js.
Related Issues (20)
- Save Ingame Information (greybel-proxy obfuscated) HOT 3
- Issue if line is longer than maxChars allowed in installer HOT 1
- Can import_code have an absolute path? HOT 2
- Overridden globals have no effect HOT 6
- Support MiniScript files (.ms) HOT 1
- save/build request HOT 4
- Message-Hook sync sometimes open unusable Terminal window HOT 1
- Message-Hook does not sync installer and auto compile HOT 1
- Add CLI option to customize name of outputted build folder [Feature Request] HOT 1
- Change where this tool outputs build results (i.e. resulting files) to [Feature Request] HOT 7
- Folders (containing source code files) that are imported into Grey Hack are not deleted after auto compilation process has been completed [Potential Bug] HOT 15
- Add CLI option to specify the name of the outputted executable file HOT 5
- [Issue] Executable file is not outputted after auto compilation process is completed when the ``--auto-compile-name`` option is specified HOT 4
- Envar not working HOT 7
- Misbehavior in the built-in range function HOT 2
- List can be different even if the same HOT 2
- gitbash win10 tty issue HOT 1
- TextMesh Pro feature not showing color HOT 4
- Import assertions is used even though not supported by 16.13 HOT 1
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from greybel-js.