Comments (5)
That's on Valve, see this.
Let's wait for further developments.
from ror2-server.
Another workaround is to just simply remove the force_install_dir command from the Dockerfile and the entry.sh.
For example, line 44 of the Dockerfile becomes:
&& ${STEAMCMDDIR}/steamcmd.sh +login anonymous \
and line 4 of entry.sh becomes:
"${STEAMCMDDIR}/steamcmd.sh" +login anonymous +@sSteamCmdForcePlatformType windows +app_update "${STEAMAPPID}" +quit
If you really need a working server you can just clone the repository, make these changes and then build and run the image, I'm pretty sure it works. Nonetheless I don't think we will change anything on this repo because it's really just a bug that Valve should solve.
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Great. Thanks @fnicolini and @dubvulture for working this out!
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It's fixed.
from ror2-server.
The current workaround (pioneered by @Cherry) seems to be to create a /steamapps directory in the directory that the game in downloaded to.
So a change in line 42 of the dockerfile from
&& mkdir -p ${STEAMAPPDIR} \
to
&& mkdir -p ${STEAMAPPDIR}/steamapps \
could be a temporary fix. (I'm not sure how to do something like this properly on GitHub and Docker so I hope it's somewhat understandable 😰)
from ror2-server.
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