Related Issues (20)
- Freeze frame during runtime loading in Android
- Android exception upon instantiation: Object reference not set to an instance of an object. HOT 1
- Support for mesh primitive modes `LINE_LOOP`
- Stretch-and-squash implicit XZ scale changes not visible in Unity (but fine in MSFT 3D Builder) HOT 1
- GLB with sparse enabled not valid HOT 1
- Draco exports have wrong mesh bounds at export HOT 2
- Different boneWeights accuracy in edit mode and run mode HOT 4
- glTFast render shadow received by 3D model falsely when unity normal map encoding is DXT5nm on Android HOT 2
- Blended/Masked materials don't work on Apple Vision Pro
- What's The Proper Way To Get Game Object From Editor Script As A Buffer? HOT 6
- GameObjectExport and shader problem HOT 1
- Expose JPG encode quality in export settings HOT 1
- Why the diference of render - transparent texture HOT 1
- Issue rendering textures with images that have transparency HOT 3
- Pink Shaders URP on iPhone (fine in editor) HOT 6
- runtime model download progress callback or property? HOT 1
- Dynamic branch shaders/shader graphs with less variants. HOT 1
- Warnings when loading draco compressed meshes
- glTFast raises IndexOutOfRangeException when loading GLB with WebP textures HOT 1
- Error reported when moving the draco glb model to the Asset folder HOT 1
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