Comments (6)
I see you made a change 19 days ago to "fix" this, but I'm curious as to how Unity tries to resolve seeing it in your packages.json
file...
from gltfast.
Hy @tylocook
thanks a lot for pointing this out. I tested an installation from scratch myself and could confirm the issue. Turns you, you also need to add the DracoUnity package manually, which is a dependency. Add this line to your package manifest:
"com.atteneder.draco": "https://gitlab.com/atteneder/DracoUnity.git",
I updated the installation instructions as well.
Please let me know if this fixes your problem.
regards,
atti
from gltfast.
from gltfast.
Oh well :(
I can't fix this before October 21st, since I don't have access to a Windows Box until then.
I switched to build via GitHub Actions recently. Seems like the build is not configured correctly.
from gltfast.
from gltfast.
I couldn't reproduce the issue, but I have a suspicion:
Please navigate to the DLL file and inspect it. Check if it's only 100-200 bytes and its content looks something like this:
version https://git-lfs.github.com/spec/v1
oid sha256:4cac19622fc3ada9c0fdeadb33f88f367b541f38b89102a3f1261ac81fd5bcb5
size 84977953
If so, the package was not cloned properly. Make sure you have a recent version of GIT and GIT LFS installed on your system, since Unity may use your system's GIT to clone.
hth
If it's still not working, open another issue. The original one is solved.
from gltfast.
Related Issues (20)
- When loading a glb file, the colors of the materials are changed upon loading. HOT 1
- Emission doesn't seem to work in URP with glTF-PBR shaders
- how to load multiple Models on URL?
- Freeze frame during runtime loading in Android
- Android exception upon instantiation: Object reference not set to an instance of an object. HOT 1
- Support for mesh primitive modes `LINE_LOOP`
- Stretch-and-squash implicit XZ scale changes not visible in Unity (but fine in MSFT 3D Builder) HOT 1
- GLB with sparse enabled not valid HOT 1
- Draco exports have wrong mesh bounds at export HOT 2
- Different boneWeights accuracy in edit mode and run mode HOT 2
- glTFast render shadow received by 3D model falsely when unity normal map encoding is DXT5nm on Android HOT 2
- Blended/Masked materials don't work on Apple Vision Pro
- What's The Proper Way To Get Game Object From Editor Script As A Buffer? HOT 6
- GameObjectExport and shader problem HOT 1
- Expose JPG encode quality in export settings HOT 1
- Why the diference of render - transparent texture HOT 1
- Issue rendering textures with images that have transparency HOT 2
- Pink Shaders URP on iPhone (fine in editor) HOT 6
- runtime model download progress callback or property? HOT 1
- Dynamic branch shaders/shader graphs with less variants.
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from gltfast.