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Comments (4)

atteneder avatar atteneder commented on July 28, 2024

Hi robert,

Thanks for the feedback.

What device are you using?
Which Unity Version?
I can offer to profile it myself, if you can provide your content.

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robertrost avatar robertrost commented on July 28, 2024

Hey, sorry for the lack of information:

Unity: 2019.1.4f1
device 1: iPhone XS running ios 12.3.1
device 2: iPad Pro 11" (6GB RAM) running ios 12.2
note 1: The lack of speed seems to increase especially for large (> 1 mio vertices) geometries.
note 2: I am loading the geometry from the local filesystem using "file://......" as url.

thanks for your offer, that would be great! We will try to create an example project demonstrating the issue.

PS.: Even if the speed is a lower on my ios devices, I wanted to say thank you for the very very nice library. It saved me really a lot of time and I was absolutely impressed about how easy it is to use.

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atteneder avatar atteneder commented on July 28, 2024

Great to hear you like it!

Your devices are fast and loading from local drive should be no bottleneck. I never tested meshes this big though, so I'll look if there's room for optimization/improvements.

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atteneder avatar atteneder commented on July 28, 2024

might want to read #52, in case there are parallels.
Since you didn't provide test data, I'll close this one. Re-open if that changes.

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