Comments (4)
Hi robert,
Thanks for the feedback.
What device are you using?
Which Unity Version?
I can offer to profile it myself, if you can provide your content.
from gltfast.
Hey, sorry for the lack of information:
Unity: 2019.1.4f1
device 1: iPhone XS running ios 12.3.1
device 2: iPad Pro 11" (6GB RAM) running ios 12.2
note 1: The lack of speed seems to increase especially for large (> 1 mio vertices) geometries.
note 2: I am loading the geometry from the local filesystem using "file://......" as url.
thanks for your offer, that would be great! We will try to create an example project demonstrating the issue.
PS.: Even if the speed is a lower on my ios devices, I wanted to say thank you for the very very nice library. It saved me really a lot of time and I was absolutely impressed about how easy it is to use.
from gltfast.
Great to hear you like it!
Your devices are fast and loading from local drive should be no bottleneck. I never tested meshes this big though, so I'll look if there's room for optimization/improvements.
from gltfast.
might want to read #52, in case there are parallels.
Since you didn't provide test data, I'll close this one. Re-open if that changes.
from gltfast.
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