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ArthurAtlantico avatar ArthurAtlantico commented on May 23, 2024

Downgraded to commit 4b3c8de ("Update android GPU delegate" 29 Nov 2019) and the problem is there too.

Mempry Leak 2

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asus4 avatar asus4 commented on May 23, 2024

Texture2D.GetPixels32 had spawned more than 300kb GC Allocations per frame. Replaced the API with Texture2D.GetRawTextureData. This change also means that it will no longer work in old Unity versions (e.g. Unity 2017). However, performance improvement is expected.

Before
before

After
after

Thanks, @ArthurAtlantico !!

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ArthurAtlantico avatar ArthurAtlantico commented on May 23, 2024

Tested the latest commit on a different device and the result is this:

New Test

Looks like it's stable now. GC is automatically working every 1.5 minutes or so, hence the wave-like graph. Great job and thank you very much!

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