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Comments (4)

asus4 avatar asus4 commented on May 25, 2024

A simple workaround is overriding resizeOptions in SSD.cs. But we need more tests on Andoird.

resizeOptions = new TextureResizer.ResizeOptions()
{
aspectMode = TextureResizer.AspectMode.Fill,
rotationDegree = 0,
flipX = false,
flipY = true,
width = width,
height = height,
};

from tf-lite-unity-sample.

BakingBits avatar BakingBits commented on May 25, 2024

A simple workaround is overriding resizeOptions in SSD.cs. But we need more tests on Andoird.

resizeOptions = new TextureResizer.ResizeOptions()
{
aspectMode = TextureResizer.AspectMode.Fill,
rotationDegree = 0,
flipX = false,
flipY = true,
width = width,
height = height,
};

Thanks! Was able to get it fixed

from tf-lite-unity-sample.

BakingBits avatar BakingBits commented on May 25, 2024

A simple workaround is overriding resizeOptions in SSD.cs. But we need more tests on Andoird.

resizeOptions = new TextureResizer.ResizeOptions()
{
aspectMode = TextureResizer.AspectMode.Fill,
rotationDegree = 0,
flipX = false,
flipY = true,
width = width,
height = height,
};

Thanks! Was able to get it fixed

Excuse me, do the recognition boxes also work? That is, are they in the right positions and sizes? Because in my case both the positions and the dimensions are wrong (like if they needed a mirror).

It works perfectly fine for me.
Screenshot_20200724-175155_SSD_sample 1

from tf-lite-unity-sample.

BakingBits avatar BakingBits commented on May 25, 2024

A simple workaround is overriding resizeOptions in SSD.cs. But we need more tests on Andoird.

resizeOptions = new TextureResizer.ResizeOptions()
{
aspectMode = TextureResizer.AspectMode.Fill,
rotationDegree = 0,
flipX = false,
flipY = true,
width = width,
height = height,
};

Thanks! Was able to get it fixed

Excuse me, do the recognition boxes also work? That is, are they in the right positions and sizes? Because in my case both the positions and the dimensions are wrong (like if they needed a mirror).

It works perfectly fine for me.
Screenshot_20200724-175155_SSD_sample 1

Could you try to recognize a smaller object? For example by testing the recognition of a smartphone. The problem is evident only with objects from the "smaller" box. Clearly with the orientation of the forced app in portrait mode

Still no issue for me.
Screenshot_20200724-181430_SSD sample

from tf-lite-unity-sample.

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