Comments (2)
It seems I haven't tested that example against 5.1 yet. You can try removing the .DrawsVelocity(DrawsVelocity())
line in that file and see if it works.
(I'm not sure that example had proper velocity output working anyway so you might get some rendering artifacts)
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Thank you for such fast response!
Yes, I can confirm that everything is working as soon as I just comment that line!
Thank you!
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Related Issues (14)
- Support UE5.1 HOT 15
- How to pass "Shared" buffer between Shader1 and Shader2 and Vertex Factory without CPU reading HOT 3
- UE5.3 compatibility - getting errors in compute shader base HOT 3
- UE5.2 compatibility - Indirect instancing
- UE5.3 Compile Errors : error LNK2019: unresolved external symbol HOT 5
- UE5.3 Passing StructuredBuffer to Shader HOT 1
- No issue : Add internal texture and uniform params to ComputeShader_rt HOT 6
- Zip decompression archive HOT 1
- Cannot run "Bare-bones material graph evaluation" example HOT 5
- Windows 10: The term 'shadeup' is not recognized HOT 1
- Cannot compile compute shader with material graph on 5.1 on macOS HOT 3
- [Base Computer Shader]: Output is always 0 in UE5.1.1 HOT 2
- Pass Buffer<float4> into compute shader HOT 4
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