Comments (2)
@architector1 Yes right now the clustering operation already assigns all the annotations their new cluster objects before the animation begins and calls the delegate to update their views. The reason for this is because some view that are off screen would not be the correct view prior to animating on screen.
I can look into being more selective and better handling this situation.
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Hi @ashare80 .
Thanks for great lib.
I have 1 question related to this issue. Can I somehow force clusters to split manually? I mean, split a few level without zooming .
Thanks.
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Related Issues (20)
- Annotations are not visible if removed and added back again HOT 2
- Sometimes a cluster annotation becomes a single annotation HOT 4
- Drag spontaneously cancelled after moving a short distance HOT 2
- Group annotations HOT 2
- Vanishing annotations HOT 5
- Cluster Annotations is not visible. HOT 2
- Show number produced by sum of custom data on clusters instead of number of pins in cluster HOT 1
- negative span value results in crash HOT 4
- Is there a way to intercept the click to does not expand the pins in the last zoom level? HOT 6
- How to select a clustered annotation programmatically? HOT 5
- Cluster use 200% of cpu HOT 7
- the map show nothing in release build, normal in debug build HOT 9
- The annotation disappear suddenly, sometimes swap to other annotation...happen often
- Added annotations at viewDidLoad, but they appear on map only if I resize it.
- Terminating app due to uncaught exception 'NSRangeException' HOT 1
- Annotation cannot get selected HOT 1
- tvOS support
- Clusterization broken in 3D view
- Example is broken
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