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Name: Arturo Nereu
Type: User
Bio: Fueled by books, video games, and code.
Twitter: ArturoNereu
Location: Austin, Texas
Name: Arturo Nereu
Type: User
Bio: Fueled by books, video games, and code.
Twitter: ArturoNereu
Location: Austin, Texas
A simple project and post showcasing how animating motion using a Sine function works.
Arturo Nereu's personal website
A cloth simulation using OpenGL and C++
This is an ERLANG implementation of a modified version of the card game Collector found here: http://www.pagat.com/invented/collector.html
A repository documenting Computer Graphics for real time applications
Article and source code reference to construct a C++ neural network in a weekend without any dependencies
Developer Advocate-Multiplayer Interview Test
Preservation repository for Dirty Hal
The open-source repo for docs.github.com
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
This repository contains an introduction to Unity's new Entity Component System. The purpose of this is to help developers understand this paradigm, and why it is important to create performant games in Unity.
A Unity project to explain the Stack, the Heap, GC and Allocation.
A list of tools, middleware, services, etc. for Game Development
This project holds 3D models in FBX format inside a Unity Project. Use them any way you want.
Repository for preservation of Phyne Game's 2011 game Mictlan
A simple Web-plugin for the Miro platform
A repository documenting resources to learn about making and operating multiplayer games
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A demo used to to teach the 2D Rigging and Animation Tools in Unity 2019.3
This is a presentation and project on how to use the Shader Editor released with Unity 2018.1
Workshop delivered at SIGGRAPH 2019 to teach Shader Graph
Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.
This is a basic presentation on shader writing. To be delivered first at Unite Tokyo, Seoul and Shanghai in 2017.
[Outdated] A cookbook like series of resources for learning to use Unity's Project Tiny
Creating Shaders (via code and Shader Graph) in Unity 2019
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.