Comments (8)
I am also stuck at ./package.sh. I got an error at one line before your line:
"sed -Ei "" "s/artoolkitX for Unity Version (([0-9]+.[0-9]+)(.[0-9]+)?(r[0-9]+)?)/artoolkitX for Unity Version $VERSION/" $ARUNITYX_HOME/Source/Package/Assets/ARToolKitX-Unity/Scripts/Editor/ARToolKitMenuEditor.cs"
I am using Windows 10, so it is not working because it is really for MacOS ?
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Hi, I've only tested it on macOS but I'm wondering what you are using the packaging script for? This script was designed to generate the artoolkitx.unitypackage plugin. Why would you need to generate the plugin? You could just use the repo or the existing plugin or?
from arunityx.
Just packaged and uploaded into Release: https://github.com/artoolkitx/arunityx/releases
from arunityx.
That should be built automatically by our CD system. But unfortunately, I need a Unity3D license to make that happen.
If any of you has a Unity3D license that is unused or can be occasionally used for CD builds I would highly appreciate it.
Thanks guys
from arunityx.
Cool! But I have trouble importing it:
It still happens after I have tried to Run as Administrator and reinstall Unity.
So I just went straight to the folder and found out that the DLL already existed before. So I renamed it, and now I can import the whole package.
However, I still got some problems, for examples :
- Package corrupted, deduced GUID exists but at different destination path, refusing import.
- Assertion failed on expression: 'm_PathToIndex.count(goodPath) == 0'
- C:/Users/EonStrife/AppData/Local/Unity/cache/packages/packages.unity.com/[email protected]/Editor/Sources/Services/Common/Resources.cs(7,79): error CS0117:
UnityEditor.PackageManager.UI.PackageManagerWindow' does not contain a definition for
ResourcesPath' - C:/Users/EonStrife/AppData/Local/Unity/cache/packages/packages.unity.com/[email protected]/Editor/Sources/UI/Common/Alert.cs(22,30): error CS0117:
UnityEditor.PackageManager.UI.Resources' does not contain a definition for
Load' - C:/Users/EonStrife/AppData/Local/Unity/cache/packages/packages.unity.com/[email protected]/Editor/Sources/UI/PackagesLoading.cs(37,58): error CS0122: `UnityEditor.PackageManager.UI.PackageCollection.listOperation' is inaccessible due to its protection level
- Error building Player because scripts have compile errors in the editor
- Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) - UnityEditor.BuildPlayerWindow+BuildMethodException: Error building Player because scripts have compile errors in the editor
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:187
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:94
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I was trying to build and run BarcodeScene. I am using Unity 2018.2.5f1.
from arunityx.
I'm having the same issue. I'm not sure why the package would attempt to overwrite Unity's stock DLL's; it seems like those would be tightly tied to the version of Unity that you're using. I'm on Unity 2018.2.7f1.
from arunityx.
I tried to create the Unity package by compiling package.sh(on Windows 10) , but seems like it's only for MacOS. And now i downloaded the defaultUnitypackage from releases and tried to import it into Unity Project but then it ends up at the same problem as quoted by EonStrife. Can anyone help me , if anyone of you have found any solution?
from arunityx.
It runs on Windows, provided you run from within a bash shell.
from arunityx.
Related Issues (20)
- Unity Editor Crashes when Entering Play Mode with ARToolkitX HOT 7
- Custom Camera Calibration HOT 1
- Running the sample encountered bugs and a crash issue HOT 1
- Same marker multiple objects HOT 2
- How to build ARX.dll file locally on windows HOT 2
- Related principles
- Compile error on Windows HOT 2
- Noted Warnings and errors on Startup for Android HOT 1
- Building on iOS still not possible HOT 4
- When building for iOS, Build Processor should check that either a info.plist exists or the Camera usage settings are configured HOT 2
- SimpleNFTScene for IOS crashes out of the box HOT 4
- Bug: Unsafe code warning on importing Unity package HOT 2
- Example Issue: Missing scene references and duplicate components in the Fisticuffs demo
- Bug: Running sample scenes in the editor results in the console being spammed HOT 2
- Performance: Anchor stability is very shaky on Android HOT 2
- Printable markers for samples should be more accessible HOT 2
- Bug: iOS builds fail with a plugin error - V1.1.11 HOT 1
- NFT Marker doesn't track in Android HOT 1
- How to change the camera to UVCcamera for recognition? HOT 4
- ARXTrackedCamera is obsolete. Refactor ARXTransitionalCamera
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