Comments (2)
arunityx right now only targets macOS. I'm trying to get it to work for Linux, so I'll report in as I progress.
That particular line seems to rename lines in a particular file ($ARUNITYX_HOME/Source/Package/Assets/artoolkitX-Unity/Scripts/Editor/ARToolKitMenuEditor.cs
) to the correct version using sed
, but I don't know whether the version of sed
on macOS is different, because that line seems to be using the wrong syntax. I fixed it by deleting the ''
in sed -Ei ''
(the first set of single-quotes), and also for some reason packaging.sh
seemed to assume some paths were lowercase when they were mixed for me, so I had to change those lines too. Assuming your sed
isn't too different to mine that hopefully will work.
Additionally, the line directly below that one (line 56) assumes that Unity is installed in /Applications
. As in, that you're running macOS and you've installed Unity as a application. You would have to change that to wherever you've installed Unity on your Windows computer. If you installed Unity standalone, it should be something like C:\Program Files\Unity\Editor\Unity.exe
. If you installed with Unity Hub, it'll be something like C:\Program Files\Unity\Hub\Editor\2018.3.5f1\Editor\Unity.exe
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Should be resolved in v1.1.2 release.
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Related Issues (20)
- Unity Editor Crashes when Entering Play Mode with ARToolkitX HOT 7
- Custom Camera Calibration HOT 1
- Running the sample encountered bugs and a crash issue HOT 1
- Same marker multiple objects HOT 2
- How to build ARX.dll file locally on windows HOT 2
- Related principles
- Compile error on Windows HOT 2
- Noted Warnings and errors on Startup for Android HOT 1
- Building on iOS still not possible HOT 4
- When building for iOS, Build Processor should check that either a info.plist exists or the Camera usage settings are configured HOT 2
- SimpleNFTScene for IOS crashes out of the box HOT 4
- Bug: Unsafe code warning on importing Unity package HOT 2
- Example Issue: Missing scene references and duplicate components in the Fisticuffs demo
- Bug: Running sample scenes in the editor results in the console being spammed HOT 2
- Performance: Anchor stability is very shaky on Android HOT 1
- Printable markers for samples should be more accessible HOT 2
- Bug: iOS builds fail with a plugin error - V1.1.11 HOT 1
- NFT Marker doesn't track in Android HOT 1
- How to change the camera to UVCcamera for recognition? HOT 4
- ARXTrackedCamera is obsolete. Refactor ARXTransitionalCamera
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