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nickos64252 avatar nickos64252 commented on June 1, 2024

After some research, I found an error when starting. I don't know if it is related.
log

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philip-lamb avatar philip-lamb commented on June 1, 2024

@ThorstenBux This looks like the UnityPlayerActivity isn't an instance of ARUnityXPlayerActivity. Any ideas? Maybe the manifest needs to be edited?

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nickos64252 avatar nickos64252 commented on June 1, 2024

Hello,
I think my manifest was wrong. The activity in application must be a "org.artoolkitx.arx.unity.ARUnityXPlayerActivity".
I corrected my manifest to :
manifest2

And now it looks like it cannot find this activity at all when the program starts.
log2

But I may be wrong on all of that.

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nickos64252 avatar nickos64252 commented on June 1, 2024

I think it is due to problems in my plugins for android. Can someone send me the compiled plugins ?
Thanks

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nickos64252 avatar nickos64252 commented on June 1, 2024

After some research, I found out the Unity Android plugin did not compile (with "./build.sh android") due to a problem in my JDK.
I can now compile it. It generates "arunityXPlayer-release.aar".
I wanted to use the packaging command, but there are Mac command (line56) in it. So I just copied the above file to my Plugin folder.
I now have an image on Android, but the recognition doesn't work.

Error : "CameraEventListenerUnityImpl : cameraStarted::arwAndroidVideoPushInit() failed"

I think my manifest and plugin are ok, so I don't know what is the error.

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nickos64252 avatar nickos64252 commented on June 1, 2024

I don't what was going on, but after downloading the releases unity package (and some troubles), it works.
Thank you

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