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nilsbenson avatar nilsbenson commented on September 26, 2024

We'll have to see what the lifecycle is for the app. I read somewhere that based on some things (memory pressure usually) the device will put the app to sleep sometimes and when it does that, the whole initialization happens again when it's brought back to the foreground.

I'm not sure if this means our timers are killed and restarted, or if we just need to avoid resetting things to zero based on a "we're running" flag we store in the apps settings?

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nilsbenson avatar nilsbenson commented on September 26, 2024

Is this the first time you've seen it or do you think this is a new issue?

We're using about 55k in the simulator which is pretty close to the 64k max on the FR235. We could comment out for now the extra strings and pickers that we're not using to reduce that.

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arquicanedo avatar arquicanedo commented on September 26, 2024

No, this is the second time but I could not narrow down why it happened. I though I had clicked by accident but yesterday I confirmed that it is because I got the notification and screen changed. Finally the weekend is here so I'll debug the current development branch on the watch and test for that. If this behavior is gone with the simplified state machine then we don't have anything to do. May have been something related to the old state machine that was more intricate. The current way is very clean.

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nilsbenson avatar nilsbenson commented on September 26, 2024

do a fresh pull of development and try it. I completed the merge for the STOP timer and commented out all the unused classes and resources so memory usage has been knocked down by about 8k.

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arquicanedo avatar arquicanedo commented on September 26, 2024

The new stop button is great. Very useful. I just tested it and the timer no longer resets after being interrupted by a popup notification from the phone.

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