Comments (7)
Hello. Not supported yet but will get to it eventually. PR welcome.:)
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Hi, I started working on the textInputMulti for a bit yesterday and got it drawn and placed properly in scale.
The general idea is to have a fixed lines num and/or grow = true and have the panel update and use it's scrollbar (since there isn't much room to attach a bar elsewhere). Then maybe glue scrolling panels onto other panels later.
Anyways, I ran into a lot of buggy performance with scrollbars disappearing, labels popping and flying off, input spamming, and other stuff that is from zui.
I tried to document the issues and post an example here (def not PR ready):
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Whoops, I made too many copies of zux (wip zui) and I lost the latest one. Just updated the repo with one that works better, but the scale is not working in this one. Sorry about that.
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Really need this feature for an RPG type game I am developing. Need some multi-line text support for mission details.
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Hello, any update on getting it implemented?
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@BlackGoku36 it's implemented in this pull request
from zui.
See #73 (comment).
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Related Issues (20)
- Re-drawing elements HOT 1
- [FR] Scrolling in combo HOT 1
- [BUG] Vertical tabs bugs HOT 1
- Per word coloring on textInputs HOT 4
- width calculations are broken with vertical tabs
- Several 'texParameter' errors per frame HOT 4
- Clearing issue on native macos build (metal) HOT 1
- Improve TextArea performance HOT 4
- Dynamic layout/ Docking support HOT 1
- ui.begin(g) --> TypeError: Cannot read property 'begin' of null HOT 4
- textInput doesn't trigger the virtual keyboard on mobile browsers HOT 1
- Add a way to implement custom nodes HOT 1
- Question HOT 1
- Question about Nodes API HOT 1
- isHovered only returns true when hovering over the last element. HOT 2
- React to slider changes after mouse is released HOT 4
- MultipleWindows example does not compile HOT 3
- color_wheel not working HOT 4
- Deprecation warning for kha.graphics2.GraphicsExtension HOT 1
- Nodes going window xp error on Krom HOT 3
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