Comments (2)
Unfortunately, it's really difficult to reconcile shaders with this. I'm just using the standard "lines" mode of OpenGL as the render type. I can look at setting the lightmap to be fullbright, but I'm not 100% sure if that would help. Likewise, getting OptiFine for Shaders to work inside of a development environment is next to impossible :(
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Unfortunately, it's really difficult to reconcile shaders with this. I'm just using the standard "lines" mode of OpenGL as the render type. I can look at setting the lightmap to be fullbright, but I'm not 100% sure if that would help. Likewise, getting OptiFine for Shaders to work inside of a development environment is next to impossible :(
yeah. worth a shot to ask though. i saw on another post that you planed on having it do a outline on the chest that you would see through walls.
i just now thought that if you were to also make it change its texture. then that would be more friendly with shaders. as it would have a different texture
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