Comments (10)
Excuse me, what do you mean?
from legsikplugin.
When build the engine with this plugin, it require some files located in
"\Engine\Source\Runtime\Engine\Classes\Animation\BoneControllers"
but in the last build i can't see any BoneControllers folder.
from legsikplugin.
Hmm, I should check it. I think, that I could spent for it tomorrow.
from legsikplugin.
Nice, here is the compiler log
Edit: BoneControllers moved to
"\Engine\Source\Runtime\AnimGraphRuntime"
from legsikplugin.
OK, I've got a little free time. It seems, that not only paths have been changed in UE4. I've errors about incorrect types arguments, that I pass. It should be not huge work, but not a little. And I will create two main branches. One for 4.8.x, one for 4.9.x.
from legsikplugin.
Well good :D
from legsikplugin.
I've made branch unreal-engine-4.9-support. It has patched version of plugin, that compiled and works. But on my test project, I've got a bug. It seems, that I get wrong coordinates, but it can be bug of skeleton, that I use. @Komah try it on your skeleton, if you have time.
from legsikplugin.
I'm not able to make it work, can you share your node config?
from legsikplugin.
Node config. Do you mean parameters of node, that available after installation of this plugin?
from legsikplugin.
Plugin works on Unreal Engine 4.9. Tests on standard new model. Screenshots have been added. Solved.
from legsikplugin.
Related Issues (5)
- Unreal Engine 4.10 support HOT 1
- Unreal Engine 4.10 HOT 3
- 4.13 Support HOT 4
- 4.14 support!
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