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Comments (10)

ANtlord avatar ANtlord commented on September 15, 2024

Excuse me, what do you mean?

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koohz avatar koohz commented on September 15, 2024

When build the engine with this plugin, it require some files located in
"\Engine\Source\Runtime\Engine\Classes\Animation\BoneControllers"
but in the last build i can't see any BoneControllers folder.

Image

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ANtlord avatar ANtlord commented on September 15, 2024

Hmm, I should check it. I think, that I could spent for it tomorrow.

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koohz avatar koohz commented on September 15, 2024

Nice, here is the compiler log

http://pastebin.com/r2Radfnp

Edit: BoneControllers moved to

"\Engine\Source\Runtime\AnimGraphRuntime"

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ANtlord avatar ANtlord commented on September 15, 2024

OK, I've got a little free time. It seems, that not only paths have been changed in UE4. I've errors about incorrect types arguments, that I pass. It should be not huge work, but not a little. And I will create two main branches. One for 4.8.x, one for 4.9.x.

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koohz avatar koohz commented on September 15, 2024

Well good :D

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ANtlord avatar ANtlord commented on September 15, 2024

I've made branch unreal-engine-4.9-support. It has patched version of plugin, that compiled and works. But on my test project, I've got a bug. It seems, that I get wrong coordinates, but it can be bug of skeleton, that I use. @Komah try it on your skeleton, if you have time.

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koohz avatar koohz commented on September 15, 2024

I'm not able to make it work, can you share your node config?

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ANtlord avatar ANtlord commented on September 15, 2024

Node config. Do you mean parameters of node, that available after installation of this plugin?

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ANtlord avatar ANtlord commented on September 15, 2024

Plugin works on Unreal Engine 4.9. Tests on standard new model. Screenshots have been added. Solved.

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