Comments (6)
Apologies for the late response, I've been in bed with Covid for almost a week.
This is an issue caused by a change in the v0.2.8 PlayState update script, where Ninjamuffin (for some reason) decided to use the (more accurate although choppier) sound time rather than incrementing the variable based on how much time has elapsed (smoother).
There's a possibility that this may just be a preprocessor conditional for web targets (since sound works different on browsers), but I would have to check through some coding VODs to be sure, since preprocessor conditionals don't show in the compiled JS code.
get well soon
from fnf-newgroundsport.
got this same issue too, but the screenshot i posted fixes it being choppy for some reason
from fnf-newgroundsport.
Apologies for the late response, I've been in bed with Covid for almost a week.
This is an issue caused by a change in the v0.2.8 PlayState update script, where Ninjamuffin (for some reason) decided to use the (more accurate although choppier) sound time rather than incrementing the variable based on how much time has elapsed (smoother).
There's a possibility that this may just be a preprocessor conditional for web targets (since sound works different on browsers), but I would have to check through some coding VODs to be sure, since preprocessor conditionals don't show in the compiled JS code.
from fnf-newgroundsport.
I've been searching for any VODs to see if I can prove my theory true, however I am unable to find any clips around the time of v0.2.8's development showing that specific section in PlayState.hx
. I'm gonna close this issue for now, but if you can find any VODs relating to this, feel free to reopen this issue.
from fnf-newgroundsport.
Might be worth mentioning that the SiIvaGunner Ugh rip has these same stuttering notes, more evident by going frame-by-frame.
2022-12-16_02-01-41_vivaldi.mp4
from fnf-newgroundsport.
Might be worth mentioning that the SiIvaGunner Ugh rip has these same stuttering notes, more evident by going frame-by-frame.
2022-12-16_02-01-41_vivaldi.mp4
if i was playing fnf at 144fps and the notes were choppy i wouldnt let that slide lol
from fnf-newgroundsport.
Related Issues (20)
- Enhancement: Pretty print fnf 0.2.8 json file to make much more ez to look at it HOT 2
- Bug Report: Can't skip credits video in HTML5 target HOT 3
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- Enhancement: Animated actual cutscene HOT 2
- Question: Add a comment HOT 7
- Bug Report: gfcutscene layer variable should be FlxGroup not FlxTypedGroup HOT 1
- Enhancement: use new FlxAnimate instead of old version HOT 3
- Enhancement: Add a new FlxAnimate thingy HOT 4
- Enhancement: Game Build HOT 3
- can I use this as a base for my engine HOT 4
- Enhancement: Use hxCodec instead for compatibility on desktop HOT 5
- Bug Report: HOT 1
- Bug Report: HOT 4
- Bug Report: Cant compile because of no Project.xml file, but its already there? HOT 7
- Question: sorry but how do you open a prompt HOT 1
- Bug Report: Can't Compile HOT 4
- Bug Report: The game crashes HOT 8
- Bug Report: Html5 error HOT 2
- Question: How To Compile FNF-NewgroundsPort(MACOS AND WINDOWS)(NOT A QUESTION) HOT 6
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from fnf-newgroundsport.