Comments (6)
Looks like that could be #3 actually, if the game doesn't have SRAM then it'll crash on loading as it tries to read garbage. You can edit the header as a workaround meanwhile.
Also yes, this means you never saved the game :O)
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Interestingly, I could continue from the save game after a soft reset. Only after closing the emulator and reopening it later could I not.
from cave-story-md.
That sounds like the emulator didn't save the SRAM data when quitting... do you have the SRAM file around for testing?
from cave-story-md.
Ah, you're totally right. It isn't writing an SRAM file for this game.
from cave-story-md.
When there isn't any save the game is supposed to start over even if you hit "continue". The routine just checks if there is zeroes where the timestamp should be but this is the wrong approach. When I'm home next week and fix the header I'll change it to check for a specific pattern instead.
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Eh, that approach isn't so wrong as long as you initialize SRAM when the game boots (everything after that can just assume it's valid as usual). That's still going to fail miserably as long as SRAM isn't present though, but unless you want to allow that it's not worth accounting for =P
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Related Issues (20)
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