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andwn avatar andwn commented on May 24, 2024

I think I got the push direction backwards for smushy solid objects, might depend on the direction the character & enemy are facing.

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andwn avatar andwn commented on May 24, 2024

Yeah that was a pretty stupid mistake, whoops.

The enraged state is missing currently. Judging by what I see in the original, they seem to do it as soon as they are shot.

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sikthehedgehog avatar sikthehedgehog commented on May 24, 2024

I noticed you can also ride the flying bugs in Egg Corridor, is this related?

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andwn avatar andwn commented on May 24, 2024

Part of the speedrun involves riding a bug past the cutscene where Igor takes Sue, so that's supposed to happen.

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andwhyisit avatar andwhyisit commented on May 24, 2024

I think the enraged state is meant to be if you shoot it twice in a row, but I can only seem to trigger it half of the time, so I think I'm missing some added condition or detail about how it all works. I'll keep experimenting and hopefully I'll find out how to reproduce this state consistently.

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andwn avatar andwn commented on May 24, 2024

Here is what NXEngine does at least: When you hit Behemoth it stops and shakes. If it shakes a specific amount longer than usual, that means you kept shooting and it charges. So if you shoot it twice really fast, it won't charge, but if you shoot twice more slowly (or keep shooting), it will.

I can check the real game later when home.

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andwhyisit avatar andwhyisit commented on May 24, 2024

Yep. I can confirm that the logic you specified is in the original game.

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andwhyisit avatar andwhyisit commented on May 24, 2024

Charge logic seems to be working fine. Although Behemoth seems to be using the charge sprite for the shake state.

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