Comments (5)
It's just not sorted. Do you know if the original maintains a certain order, or just removes the gaps?
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This shouldn't happen anymore in new saves, but loading an existing one won't remove a gap that is already there.
Consuming an item in the menu might glitch if there are items after it. Will test that out later.
from cave-story-md.
Consuming an item in the menu seems to update item slot associations for item names and text, it just doesn't update the item images. Of course once the inventory screen is closed and reopened everything is fine again. You probably expected as much, but here's confirmation anyway.
Obligatory animated gif:
http://andwhyisit.bugsiteguardian.com/csmd/liferope_zpsgjwcpc7c.gif
from cave-story-md.
Should be good now. I'll have to replace the save files that already have gaps later on.
from cave-story-md.
Confirmed as working.
from cave-story-md.
Related Issues (20)
- Boosting can clip if the boost is started against the wall HOT 1
- Hell: Counter Bomb can't be shot at point-blank range HOT 1
- Hell: The parts of the walls that turn to smoke leave behind artifacts
- Spur Lv.3: Only first segment of shot breaks a block
- Blade Lv.3: Slash bit placement is off
- TODO: Whimsical Star
- Map System nitpick: Black border on right/bottom, no border on left/top
- Bad Ending - Ride off with Kazuma - Fails at Credits HOT 2
- Cant get through door as soon as you give santa the key HOT 2
- Game crashes Out of Memory after First Jenka Dialogue HOT 5
- Rabbit chick doesnt spawn on the Shack (first part of the game) HOT 1
- Is The Rom Itself Disabling The Saving When Detecting An Atgames Console Or Is It The Console Doing That? HOT 15
- Curly's Under Garments Question HOT 2
- Black Screen On Exit Door Within Last Cave (Hidden)
- Russian language support HOT 5
- Some new gfx corruption
- ΓΓ/ΓΆΓ€ letters glitches out after playing for while
- normal/mimiga ending glitches out HOT 2
- Ballos fight third phase never starts HOT 3
- List of untranslated text/graphics on the non-english variations
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