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andwn avatar andwn commented on May 25, 2024

The missile pickups in ArmsImage were missing so it drew nothing 39a63c1

I fixed the cutoff/stickyness hopefully. Increased the size of the window but forgot to expand the value for number of characters in a couple functions.

The signs... no idea. Maybe Pixel decreased the width of spaces.

Since I'm already working on the window adding <MS2 would be good so you can actually see the characters in the scene before the Omega fight.

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andwhyisit avatar andwhyisit commented on May 25, 2024

Well the original font in 320x240 windowed mode rendered each character 6px wide, so these differences are to be expected.

As far as signs are concerned just count the number of characters after the spaces, subtract from 36, divide by 2, and you should get an exact number of spaces to prefix centred text.

I've run the sums and have come up with the following:

"Left: Reservoir Right: Graveyard"
Lead with 1 space.

"Up: Yamashita Farm"
Lead with 9 spaces.

"Down: Arthur's House"
Lead with 8 spaces.

"Reservoir"
Lead with 13 spaces.

"Power Room"
Lead with 13 spaces.

"Yamashita Farm"
Lead with 11 spaces.

"Assembly Hall"
Lead with 11 spaces.

"Arthur's House"
Lead with 11 spaces.

"Santa's House"
Lead with 11 spaces.

"Mimiga Graveyard"
Lead with 10 spaces.

"Danger! No Entry"
Lead with 10 spaces.

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andwhyisit avatar andwhyisit commented on May 25, 2024

Sorry, I miscalculated the last two earlier. I've edited my previous comment with the correct figures.

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andwn avatar andwn commented on May 25, 2024

Thanks I'll try that out.

By the way I broke bullets don't try the game again yet ;;;
EDIT: fixed that

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andwhyisit avatar andwhyisit commented on May 25, 2024

Awesome.

The only thing left is the silver locket text. I think the only way around that is to use 4 lines of text (accessing the fourth via scrolling).

I'm thinking of writing a cron job to automatically generate nightly builds if you don't mind, since I am already using my web server for compiling builds and it would help others to find bugs as well. What time of the night are you least likely to make a commit, and what timezone?

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andwn avatar andwn commented on May 25, 2024

That would be convinient! I'm almost always sleeping 6-10 UTC (2-6 AM for me).

For the locket I just changed the text. Easier than coding around it.

Image

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