Comments (6)
The missile pickups in ArmsImage were missing so it drew nothing 39a63c1
I fixed the cutoff/stickyness hopefully. Increased the size of the window but forgot to expand the value for number of characters in a couple functions.
The signs... no idea. Maybe Pixel decreased the width of spaces.
Since I'm already working on the window adding <MS2 would be good so you can actually see the characters in the scene before the Omega fight.
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Well the original font in 320x240 windowed mode rendered each character 6px wide, so these differences are to be expected.
As far as signs are concerned just count the number of characters after the spaces, subtract from 36, divide by 2, and you should get an exact number of spaces to prefix centred text.
I've run the sums and have come up with the following:
"Left: Reservoir Right: Graveyard"
Lead with 1 space.
"Up: Yamashita Farm"
Lead with 9 spaces.
"Down: Arthur's House"
Lead with 8 spaces.
"Reservoir"
Lead with 13 spaces.
"Power Room"
Lead with 13 spaces.
"Yamashita Farm"
Lead with 11 spaces.
"Assembly Hall"
Lead with 11 spaces.
"Arthur's House"
Lead with 11 spaces.
"Santa's House"
Lead with 11 spaces.
"Mimiga Graveyard"
Lead with 10 spaces.
"Danger! No Entry"
Lead with 10 spaces.
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Sorry, I miscalculated the last two earlier. I've edited my previous comment with the correct figures.
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Thanks I'll try that out.
By the way I broke bullets don't try the game again yet ;;;
EDIT: fixed that
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Awesome.
The only thing left is the silver locket text. I think the only way around that is to use 4 lines of text (accessing the fourth via scrolling).
I'm thinking of writing a cron job to automatically generate nightly builds if you don't mind, since I am already using my web server for compiling builds and it would help others to find bugs as well. What time of the night are you least likely to make a commit, and what timezone?
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That would be convinient! I'm almost always sleeping 6-10 UTC (2-6 AM for me).
For the locket I just changed the text. Easier than coding around it.
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Related Issues (20)
- Boosting can clip if the boost is started against the wall HOT 1
- Hell: Counter Bomb can't be shot at point-blank range HOT 1
- Hell: The parts of the walls that turn to smoke leave behind artifacts
- Spur Lv.3: Only first segment of shot breaks a block
- Blade Lv.3: Slash bit placement is off
- TODO: Whimsical Star
- Map System nitpick: Black border on right/bottom, no border on left/top
- Bad Ending - Ride off with Kazuma - Fails at Credits HOT 2
- Cant get through door as soon as you give santa the key HOT 2
- Game crashes Out of Memory after First Jenka Dialogue HOT 5
- Rabbit chick doesnt spawn on the Shack (first part of the game) HOT 1
- Is The Rom Itself Disabling The Saving When Detecting An Atgames Console Or Is It The Console Doing That? HOT 15
- Curly's Under Garments Question HOT 2
- Black Screen On Exit Door Within Last Cave (Hidden)
- Russian language support HOT 5
- Some new gfx corruption
- ΓΓ/ΓΆΓ€ letters glitches out after playing for while
- normal/mimiga ending glitches out HOT 2
- Ballos fight third phase never starts HOT 3
- List of untranslated text/graphics on the non-english variations
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