Comments (8)
I rewrote this fight's AI a couple weeks ago. Balrog should run like how he does in the original but not sure about the damage. Will double check this stuff later when I make another pass thorugh the game.
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I finally managed to compile a recent build (gendev is evil though, it complains about missing dependencies towards the very end of the entire half-hour process, and then it complains about the files the previous build process had generated, not to mention the lack of "make clean", but your build process on the other hand was a breeze).
Everything is looking good, including damage, except Balrog can sometimes phase through the top-right block.
p.s. Love the new Sega splash screen.
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Sorry I haven't been posting builds lately (major refactor), but I'm glad the build process actually works for other people.
There is a "make sgdk" and "make sgdkclean" in the makefile somewhere, that way if the build of the cross compiler worked you don't have to wait another hour for it to rebuild, it'll just try the md lib again. I should add instructions for this and the dependencies, probably beneficial. In my opinion Gendev is still rather dirty ("sudo make"?) but I'm afraid of taking too many liberties changing around my fork.
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The dependencies for gendev should be:
- Base compiler package for whatever distro: build-essential / base-devel
- Texinfo (I think newer GCC pulls this with it not sure though)
- Java (for ls4w... I wanto to rewrite that tool in C kind of)
Then CS would need Python 3, I have a small script that generates a header. Did you need to install anything else?
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I had python 2.6.6 installed and it seemed to build the rom fine.
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Sooo... here's that block phasing issue I was talking about:
http://andwhyisit.bugsiteguardian.com/csmd/balphase_zpstvvjmhxh.gif
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Oh! I know why this is happening, the big jellyfish does it too. The typical collision routines check near the corners, so I gotta customize the big objects a bit.
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Confirmed as working. I'll mark this one as fixed.
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Related Issues (20)
- Boosting can clip if the boost is started against the wall HOT 1
- Hell: Counter Bomb can't be shot at point-blank range HOT 1
- Hell: The parts of the walls that turn to smoke leave behind artifacts
- Spur Lv.3: Only first segment of shot breaks a block
- Blade Lv.3: Slash bit placement is off
- TODO: Whimsical Star
- Map System nitpick: Black border on right/bottom, no border on left/top
- Bad Ending - Ride off with Kazuma - Fails at Credits HOT 2
- Cant get through door as soon as you give santa the key HOT 2
- Game crashes Out of Memory after First Jenka Dialogue HOT 5
- Rabbit chick doesnt spawn on the Shack (first part of the game) HOT 1
- Is The Rom Itself Disabling The Saving When Detecting An Atgames Console Or Is It The Console Doing That? HOT 15
- Curly's Under Garments Question HOT 2
- Black Screen On Exit Door Within Last Cave (Hidden)
- Russian language support HOT 5
- Some new gfx corruption
- ΓΓ/ΓΆΓ€ letters glitches out after playing for while
- normal/mimiga ending glitches out HOT 2
- Ballos fight third phase never starts HOT 3
- List of untranslated text/graphics on the non-english variations
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