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andwn avatar andwn commented on May 23, 2024

I rewrote this fight's AI a couple weeks ago. Balrog should run like how he does in the original but not sure about the damage. Will double check this stuff later when I make another pass thorugh the game.

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andwhyisit avatar andwhyisit commented on May 23, 2024

I finally managed to compile a recent build (gendev is evil though, it complains about missing dependencies towards the very end of the entire half-hour process, and then it complains about the files the previous build process had generated, not to mention the lack of "make clean", but your build process on the other hand was a breeze).

Everything is looking good, including damage, except Balrog can sometimes phase through the top-right block.

p.s. Love the new Sega splash screen.

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andwn avatar andwn commented on May 23, 2024

Sorry I haven't been posting builds lately (major refactor), but I'm glad the build process actually works for other people.

There is a "make sgdk" and "make sgdkclean" in the makefile somewhere, that way if the build of the cross compiler worked you don't have to wait another hour for it to rebuild, it'll just try the md lib again. I should add instructions for this and the dependencies, probably beneficial. In my opinion Gendev is still rather dirty ("sudo make"?) but I'm afraid of taking too many liberties changing around my fork.

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andwn avatar andwn commented on May 23, 2024

The dependencies for gendev should be:

  • Base compiler package for whatever distro: build-essential / base-devel
  • Texinfo (I think newer GCC pulls this with it not sure though)
  • Java (for ls4w... I wanto to rewrite that tool in C kind of)

Then CS would need Python 3, I have a small script that generates a header. Did you need to install anything else?

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andwhyisit avatar andwhyisit commented on May 23, 2024

I had python 2.6.6 installed and it seemed to build the rom fine.

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andwhyisit avatar andwhyisit commented on May 23, 2024

Sooo... here's that block phasing issue I was talking about:
http://andwhyisit.bugsiteguardian.com/csmd/balphase_zpstvvjmhxh.gif

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andwn avatar andwn commented on May 23, 2024

Oh! I know why this is happening, the big jellyfish does it too. The typical collision routines check near the corners, so I gotta customize the big objects a bit.

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andwhyisit avatar andwhyisit commented on May 23, 2024

Confirmed as working. I'll mark this one as fixed.

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