Comments (4)
this is how it works now, but sometimes if a user unexpectedly disconnects the room is not destroyed
from beatsabermultiplayer.
on 5.1.4 using the command displays destroyempty: command not found
, but it actually does work.
from beatsabermultiplayer.
Yep i get the message two BUT i have 3 empty rooms and it did remove all of them
from beatsabermultiplayer.
I think it would be a lot better if it destroyed the empty room automatically when the last user leaves or it sees no users in the room. This way if the host wants to destroy the room they can BUT if they wish to leave and let the other keep playing then it will destroy itself when the last player leaves.
from beatsabermultiplayer.
Related Issues (20)
- Wiki Update?
- Add total notes for ServerHub websocket
- cant show custom playlists in multiplayer
- Somthing id HOT 2
- Some avatars will render with the wrong height for other players HOT 1
- 0.7.2.1 No Multiplayer Button In Game 1.8.0 HOT 1
- DynamicOpenVR 0.2.0+ (DynamicOpenVR.BeatSaber is NOT required)
- Full Body Tracking breaks Beat Saber HOT 6
- Ubuntu 20.04 Support HOT 3
- Player String ID is null in WebSocket
- No Max players in settings.json
- unable to play songs from CustomWIPLevels
- Leaderboard sort order is wrong
- Feature Request: Pterodactyl Support
- Disable the music when the score appear ?
- Mod not working HOT 2
- Neither version working HOT 3
- Cannot run server on Linux. HOT 4
- Beatsaber 1.12.2
- Mod not appearing in menu on 1.11 HOT 1
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