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Comments (6)

saschpe avatar saschpe commented on August 27, 2024 1

There we go: https://issuetracker.google.com/issues/138814839

from camera-samples.

owahltinez avatar owahltinez commented on August 27, 2024

Thanks for the feedback. It sounds like the issue may not be with the sample itself, but potentially with the library. Can you please file a bug in the appropriate component of the Android Issue Tracker, including the device information and specific Android build running on the device? The issue tracker should be https://issuetracker.google.com/components/618491

from camera-samples.

migueledgracia avatar migueledgracia commented on August 27, 2024

I had the same issue in the application I was working, when I notice that the sample CameraX app was't suffering the same issue, I notice that they set the systemUiVisibility to full screen, so I implement it and that solved the camera preview being stretch

    private fun setImmersiveMode() {
        // body is root view in my layout
        body?.systemUiVisibility =
                View.SYSTEM_UI_FLAG_FULLSCREEN or
                View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
    }

from camera-samples.

Satheeshkummari avatar Satheeshkummari commented on August 27, 2024

I too had the same issue in Camera 2 API. I resolved it by configuring preview frame resolution that occupy full device height and width.
it is fixed for all the devices which has frame Aspect Ratio matches to device AR.
And for the devices which doesn't have frames matches to device AR, issue still exists.
but rather ugly stretch i configured matched frame to device and showing softnav bar and allowing to small amount of stretch.
I have suffered a week to fix this issue.

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owahltinez avatar owahltinez commented on August 27, 2024

Thanks! Closing this issue in favor of the one in AOSP

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VuManhHung97 avatar VuManhHung97 commented on August 27, 2024

Tôi gặp vấn đề tương tự trong ứng dụng tôi đang làm việc, khi tôi nhận thấy ứng dụng CameraX mẫu không gặp vấn đề tương tự, tôi nhận thấy rằng họ đặt chế độ systemUiVisibilitytoàn màn hình, vì vậy tôi đã triển khai nó và giải quyết việc xem trước camera bị kéo dài

    private fun setImmersiveMode() {
        // body is root view in my layout
        body?.systemUiVisibility =
                View.SYSTEM_UI_FLAG_FULLSCREEN or
                View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
    }

It does not work for me

from camera-samples.

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