Comments (3)
Just FYI, When running the plugin with this code and only 1 player is online*
.....
if (!oldSuffix.equals(str.suffix) || !oldPrefix.equals(str.prefix)) {
System.out.println("UPDATING");
str.sendUpdate();
} else {
System.out.println("NOT UPDATING");
}
[20:21:14 INFO]: [Server Thread] CraftPlayer{name=KYSHERO}D
are printed between runs of the task
In my case, we are saving 7 packets per player, This is the scoreboard that is being rendered. (Basically only the a packet is sent for the gen time), This also Saved alot of packets when a player is in the main lobby as almost no changes is done while in lobby
from sidebarlib.
I will consider that! Thanks for your time.
from sidebarlib.
implemented with #15
from sidebarlib.
Related Issues (16)
- team already exists
- Team group
- PlaceholderAPI takes a second to load on first join and doesnt format if it has characters in front. HOT 2
- Multiple line support in header and footer HOT 1
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- Tab improvements & animations
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- Concurrent modification on async title refresh HOT 1
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- Add 1.20.3 Support HOT 4
- Score Placeholders
- NotAfter: Tue Mar 12 18:59:59 CDT 2024 HOT 1
- Scoreboard text in old versions per line could be longer
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from sidebarlib.