Related Issues (17)
- Add ability to render with multiple textures
- Avoid use of Memory<T>.ToArray() as it copies rather than references memory
- Texture.Bind() call in Texture.LoadFromImage() throws exception.
- Rewrite current classes to follow more logical structure HOT 1
- Add ability to layer Textures at a specified opacity. HOT 1
- Add detection and support for RGBA32 images as Textures
- Add Tests for EfficientTextureGroup
- Add classes for 3D shapes
- Solids produced by Prism (and quite likely Pyramid) classes only render one face
- Rework IRenderable creation so that Textures can be omitted in favor of solid colors
- Add indexer to TransformMatrix struct
- Width, Height, and LengthX, Y and, Z setters don't account for rotation
- Add Equilateral class for creating shapes of n sides of equal length
- Have `Face` still contain `Textures` property, but make it nullable.
- Add properties to change FOV, Aspect Ratio, and the Near and Far clip in PerspectiveProjection class
- Instead of multiplying renderable objects by matrices, multiply arrays of points
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