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Amit Prakash's Projects

assimp icon assimp

Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.

box2d icon box2d

Box2D is a 2D physics engine for games

cdengine icon cdengine

This is a simple game engine started from one of my class. But I push much much more efforts on it. It contains the topics of D3D9/OpenGL rendering, cross platform, asset tools, collision detection... I develop this so that I can have a better understand of technologies we're using everyday. The structure is very similar to Unity3D. BTW, just started to work on GitHub, so if I missed anything from you please send me message.

codexl icon codexl

CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.

cpprestsdk icon cpprestsdk

The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.

cyclone-physics icon cyclone-physics

The Physics engine that accompanies the book "Game Physics Engine Design"

directxtk icon directxtk

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

dx11 icon dx11

C# & SlimDx exploration of Frank Luna's Introduction to 3D Game Programming with DirectX 11

dxut icon dxut

DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.

fontforge icon fontforge

Free (libre) font editor for Windows, Mac OS X and GNU+Linux

freeglut icon freeglut

Copy of FreeGLUT's svn repo on sourceforge, for easy contribution

glfw icon glfw

A multi-platform library for OpenGL, window and input

gpa icon gpa

GPU Performance API for AMD GPUs

imageplay icon imageplay

ImagePlay is a rapid prototyping application for image processing

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