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Hi, I'm Amélie (she/any).

👩🏻‍💻 About Me

💡 French graphics programmer.
🎓 I'm currently studying at the Epitech engineering university in Paris.
✍️ In my free time, I enjoy playing games.
👩🏻‍💻 I like core game engine programming, graphics programming, shader art, and making apps and games for consoles.
💡 My favorite languages are C and C++, but I have experiences in other low level languages, like Odin and a bit of Rust.
🛠 I have experience with technologies like DirectX 11 and 12, Vulkan, OpenGL, as well as console development such as the PS5 or Switch homebrew.

🛠 Games I've worked on

I was able to work on Quantic Dream's rendering engine through an internship I was able to do during July-December 2023. Star Wars Eclipse (Quantic Dream) Screenshot

🛠 My current personal project, Oni

Oni is an experimental D3D12 renderer where I'm trying to implement as much state of the art rendering techniques as possible. Oni (C++, D3D12)

🛠 Some of my other projects

Aurora (C, Vulkan) Screenshot

Voyage (C++, D3D11) Screenshot

Game Project (C++, D3D12) Screenshot

Untitled Horror Game (C++, D3D11) Screenshot

Socials

Amélie Heinrich's Projects

aurora icon aurora

3D render engine written in C with Vulkan

csh icon csh

Compute Shader Helpers, a CS50 final project

diana icon diana

Python Game/Engine i'm making for high school

gameproject icon gameproject

Source code for the titleless game I was making in C++.

oni icon oni

C++ D3D12 research renderer

twitchsoundplayer icon twitchsoundplayer

Application that plays sounds when a command is entered on your twitch chat.

vk2d icon vk2d

Small 2D game engine written in C99

voyage icon voyage

3D sandbox game engine written in imperative C++

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