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Alya Sofiya's Projects

crack_segmentation icon crack_segmentation

This repository contains code and dataset for the task crack segmentation using two architectures UNet_VGG16, UNet_Resnet and DenseNet-Tiramusu

easy-yolo icon easy-yolo

Yolo (Real time object detection) model training tutorial with deep learning neural networks

gesture-hawk icon gesture-hawk

Hand gestures controlled bot for implementing a simple human-machine interface using image processing and computer vision.

image-processor icon image-processor

A project that removes the shadow from an image with text and returns an image where you can see text without lighting variation.

jumping-man-game icon jumping-man-game

The “Jumping Man Game” is fresh and audacious game that full of fun where all ages can play this game at anywhere and anytime. This game is based on “Flappy Bird” but it adapts to character from “Bird” to a “Man”. The “Man” needs to jump when there is a block or obstacles in front of it. Hence, the user needs to push the button in order to make the “Man” jump to the block and indirectly avoid the obstacles. Some of the appealing features of this game is four different levels of game that can be chosen by the users. The four different levels are “Easy”, “Medium”, “Hard”, and “Impossible”. Each level embodies of different type of speed such as slow, fast, faster and fastest which corresponding from “Easy” until “Impossible”. Therefore, the users can challenge themselves to play any level that they would like to beat. Another appealing feature of this game is it has reset button whereby the users can reset the game and choose another level of difficulty. For an example, the user did not want to play the level that they choose. They can simply change the level of difficulty by push the reset button. Then, choose another type of level difficulties. In conclusion, this game can be played by any ages during leisure time to might help to get rid of boredom. It also has two appealing features which are four different levels of difficulties and reset button.

mini-project-automatic-fish-feede-using-assembly-language icon mini-project-automatic-fish-feede-using-assembly-language

Pet is man's best friend. A variety of species have been adopted as a pet. This also includes fishes. In addition, 14.4% of Malaysian citizens have fish as their pet. As a living thing, pets also need to be fed in order for them to grow and survive. It is a basic necessity of any living thing on this planet. These pet fishes need to be fed once or twice a day, depending on the type of fish. Not to mention, most fishes can only starve for up to 2 or 3 days. They will eventually die if they are not given any food for the subsequent days. Another essential aspect is pet fish can only live inside the aquarium or the container it is being kept in. Hence, it is totally dependent towards its owner for food. The downside of this is it can somehow restrict the movement of the owner. He or she cannot leave the fishes for more than three days. Otherwise, they will die. Furthermore, these owners can sometimes forget to feed their fishes, or even worse, and they overfed the fish, which can contaminate the water and lead to its death. Simply being said, the conventional way of feeding the fish is very inefficient and tedious. Thus, we have decided to do an Automatic Fish Food Feeder project whose primary purpose is to assist fish pet owners in feeding their pets. Supposedly, this system can provide food for a chosen time interval, whether once, twice, or thrice a day. Moreover, this system should also be able to detect the availability of the food inside the container and alert the user whenever the food has run out. This project is inherent to do the 14th goal of the Sustainable Development Goals, which is Life Below Water.

shadowremoval_pami12 icon shadowremoval_pami12

Shadow removal from single image using relighting method from the paper: http://dhoiem.cs.illinois.edu/publications/pami12_shadow.pdf

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