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mefikru avatar mefikru commented on June 8, 2024

I have same issue with XCode 6.1.
But I leave old working XCode 5.1.1 in another dir, and it strange, but he found my iphone 6p and even build project for. I just change iOS deployment target to 7.1 and add arm64 arch to Valid archtechtures.
screen shot 2014-11-10 at 22 47 08
Even the APP deploy to target, even START, but crashed after 1 sec...
At console I get this:
Nov 10 22:49:13 mefik-iPhone-6P SpringBoard[1039] : Application 'UIKitApplication:mefik.test[0x242e]' exited abnormally via signal.

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alex-chan avatar alex-chan commented on June 8, 2024

It does not work for me too

after restart the device. it works! thank you!

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akemin-dayo avatar akemin-dayo commented on June 8, 2024

Try updating to the latest AppSync Unified and try again. Be sure to use Ad-hoc Code Signing in your target AND project's build settings.

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Grezzo avatar Grezzo commented on June 8, 2024

I have it working! Thanks Karen! Here's how:

XCode 6.1
OS X 10.10
iOS 8.1
iPhone 5S
AppSync Unified 5.2-1

Open /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/SDKSettings.plist and change AD_HOC_CODE_SIGNING_ALLOWED to YES

Restart XCode

Change your project and target to Ad Hoc Code Sign in Build settings

Tell XCode to run app on iPhone. Xcode will put app on phone, but can’t debug and app will start then close immediately. You can manually start the app on the phone now though.

To enable debugging:
In your project select File>New File Property List and create a file called "Entitlements.plist"
add “Can be debugged” or “get-task-allow” (both do the same thing) YES
Change project and target Code Signing Entitlements to "Entitlements.plist" in Build settings (you have to type it in).

Now XCode can run and debug the app

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Grezzo avatar Grezzo commented on June 8, 2024

I wrote a blog post explaining how I got it working for me: http://www.grobinson.me/developing-and-debugging-my-own-apps-on-jailbroken-ios8-1-using-xcode-6-1-without-paying-apple/

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mefikru avatar mefikru commented on June 8, 2024

Greate! It work!!! Thanks Karen, thanks Grezzo!
But I don't know why, Xcode still need CODE_SIGNING_REQUIRED to NO in SDKSettings.plist, otherwise I got build error with code signing required message.

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dragosion avatar dragosion commented on June 8, 2024

It works!! Cheers Grezzo!

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matt-curtis avatar matt-curtis commented on June 8, 2024

@Grezzo How do I 'Change your Project and Target settings to “Ad Hoc Code Sign” in Build Settings'? I don't see any obviously related options in Xcode 6.1.1.

otus_xcodeproj

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Grezzo avatar Grezzo commented on June 8, 2024

Have you edited the plist and restarted Xcode? After doing that you should be able to select Ad hoc under code signing identity.

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matt-curtis avatar matt-curtis commented on June 8, 2024

Oops. That's why you follow instructions and don't take liberties...thanks.

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matt-curtis avatar matt-curtis commented on June 8, 2024

@angelXwind & @Grezzo

Has anyone else had issues with AppSync+Xcode and using the Keychain? I'm getting this error:

SecItemAdd and SecItemCopyMatching returns error code -34018 (errSecMissingEntitlement):
https://stackoverflow.com/questions/20344255/secitemadd-and-secitemcopymatching-returns-error-code-34018-errsecmissingentit

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Grezzo avatar Grezzo commented on June 8, 2024

I've not tried using keychain with appsync

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akemin-dayo avatar akemin-dayo commented on June 8, 2024

Closing due to inactivity, and the fact that I have now written a tutorial on how to use AppSync Unified with Xcode. http://angelxwind.net/?page/how2asu

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