Comments (3)
I suppose you're talking about VR. In that case, wouldn't the target user already have some system for tracking himself? (like VIVE base stations).
from aitrack.
Thanks for your reply!
Yes, I was thinking of a "poor man's VR" solution by using spare webcams to track the user.
However having multi-camera support may also be useful in other instances, for example, if the user has monitors to the left and right of them with webcams mounted on top (think 270 degree surround-monitors instead of actual VR), then your app could continue tracking as they turn their head to face those other monitors.
from aitrack.
I think this is a very good idea for VR body tracking solution rather than a simple head tracker for games (or at least, the standard use case of this program). It could be very useful :)
from aitrack.
Related Issues (20)
- PS4 Camera resolution is too great (and probably needs a crop feature due to almost duplicate images)
- C920 image is scrambled HOT 2
- Needs a time stamp on the output so my low pass filter works better
- Not tracking when looking down.
- Error with functionality using Camo Studio (iphone/android phone camera)
- CPU usage weirdly high. HOT 1
- Aitrack does not open at all
- Webcam turns black after a few minutes
- Windows Hello IR
- Black Face Test
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- roll and balanceo no funciona en ets2
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- Windows Defender trojan warning
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- No .exe file on any downloads
- Does not work with star citizen HOT 3
- Unexpected crash and bug HOT 1
- Distance limit between camera and user
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from aitrack.