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Michael Aganier's Projects

autolod icon autolod

Automatic LOD generation + scene optimization

castle icon castle

A structured database with a local web service to edit it

cglm icon cglm

📽 Highly Optimized Graphics Math (glm) for C

chipmunk2d icon chipmunk2d

A fast and lightweight 2D game physics library.

cuik icon cuik

A Modern C11 compiler (STILL EARLY)

cute_headers icon cute_headers

Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games

dialogger icon dialogger

A simple cross-platform dialogue graph editor.

dod-playground icon dod-playground

Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018

dots-training-samples icon dots-training-samples

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

eszfw icon eszfw

A cross-platform game engine written in C

flecs icon flecs

High performance Entity Component System for C89/99 and C++11

game_math_101 icon game_math_101

Materials for the blog post: Game Math 101, Writing your Own Math in C++

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

hedley icon hedley

A C/C++ header to help move #ifdefs out of your code

highway icon highway

Performance-portable, length-agnostic SIMD with runtime dispatch

inih icon inih

Simple .INI file parser in C, good for embedded systems

json.h icon json.h

🗄️ single header json parser for C and C++

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