Comments (1)
Mmmm this is weird. The texture and the UVs are ok
The glitch visually appears in the intersection between the "undo" polys and the frame behind:
in red: the polygons of the undo text
in orange: edges of some polygons of the frame behind, that seems where the glitch appears
both polygons are completely separated and there's nothing to provoque the bug. It may be something related to opengl transparency/alphas.. :?
from a-painter.
Related Issues (20)
- Stroke rendering over the UI
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from a-painter.