Comments (2)
Hi @andybak,
Let's see if we can figure out what's going on. Let's start with...
- Open an example scene
Which scene? For now, I'll assume something like like the "CastCubes.unity" example scene.
- Add InputSceneLoader and edit string params
The example scenes already include this prefab... are you adding another one?
In the CastCubes scene, for example, the "InputSceneLoader (enable one)" prefab is the first object in the hierarchy. It has several child objects -- you'll want to enable the "Vive" child, and disable all other children (including the "None" child).
I can see hover UI elements but they aren't attached to my controllers.
If multiple input modules are open, Hover UI will pick just one of them to use for input. So, as a first step, please make sure that the "InputSceneLoader" has only one enabled child.
As a next step, please confirm that the HoverInputVive
component is attached to the "[CameraRig]" object (and is enabled) in your "HoverInputModule-Vive" scene. This component is responsible for sending the Vive input data to the Hover UI cursors.
from hover-ui-kit.
I got CastCubes (sort of) working with a Rift so I'll close this ticket for now.
from hover-ui-kit.
Related Issues (20)
- How do I add event listeners to an item? HOT 1
- Radio Buttons on the Fly HOT 3
- I can't get started HOT 2
- How to attach the UI to gesture HOT 4
- Question about HoverInputSceneLoader HOT 1
- fail to update value from HoverItemDataSlider HOT 2
- Raycast on Finger HOT 2
- The type or namespace name `UnityStandardAssets' could not be found. Are you missing an assembly reference? HOT 2
- Interaction with Unity UI HOT 1
- TreeUpdate is Glitching Out when using a slider HOT 4
- Multiple Depricated Dependencies HOT 22
- Registering hovercast events HOT 2
- Hololens input HOT 1
- How to use OVR Grabber with the module? HOT 1
- "Hover Layout Arc" doesn't spread child GameObjects but keeps them piled on top of each other HOT 2
- Sprite swap by hovering HOT 3
- Add support for Oculus Hand Tracking *Feature request*
- Support for Unity's XR Interaction Toolkit? HOT 1
- error CS0234: The type or namespace name 'ImageEffects' does not exist in the namespace
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from hover-ui-kit.