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Sean Batson's Projects

1-character-movement icon 1-character-movement

The first section of the course. You will learn everything required to build a simple movement system in your RPG, creating the core experience.

2-core-combat icon 2-core-combat

The second section of the course. You will learn everything required to build simple core combat in your RPG, creating the core experience. https://www.udemy.com/u/bentristem

2d-lights icon 2d-lights

Project files for our tutorial on how to use the dedicated 2D Lights in Unity using LWRP!

3-modifiers-and-abilities icon 3-modifiers-and-abilities

Customise character abilities, weapons, characters and enemies. This includes multiple damage types, modifiers, sounds, animations. By the end you can create your core combat experience. (REF MA_RPG)

4-finished-demo icon 4-finished-demo

The toughest, and most rewarding section of the course. Here you learn to finish strong, with clean code, few bugs, and great features. This is real game dev right here. (REF: FD_RPG)

4_argon_assault icon 4_argon_assault

Detailed 2D UI, Unity's TileMap, sprites, collisions, enemy waves. C# classes, coroutines, delegates, lists and more. (Ref: AA_CU2)

acat icon acat

Assistive Context-Aware Toolkit

afnetworking icon afnetworking

A delightful networking framework for iOS, OS X, watchOS, and tvOS.

android-inappbilling icon android-inappbilling

A sample which uses Google's Play Billing Library and it does InApp Purchases and Subscriptions.

androidassetstudio icon androidassetstudio

A set of web-based tools for generating graphics and other assets that would eventually be in an Android application's res/ directory.

androidoauth2googleapijavaclient icon androidoauth2googleapijavaclient

The goal of this sample project is to show you how you can do OAuth2 from an Android application using the Google OAuth Client Library for Java.

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