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GoogleCodeExporter avatar GoogleCodeExporter commented on August 15, 2024
Fixed this issue by adding clone methods to the Object3d and Object3dContainer 
classes.

Original comment by [email protected] on 2 Sep 2010 at 12:26

  • Changed state: Fixed

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 15, 2024
not fixed at all, Object3dContainer should clone children too...

    public Object3dContainer clone()
    {
        Vertices v = _vertices.clone();
        FacesBufferedList f = _faces.clone();

        Object3dContainer clone = new Object3dContainer(v, f, _textures);
        clone.position().x = position().x;
        clone.position().y = position().y;
        clone.position().z = position().z;
        clone.rotation().x = rotation().x;
        clone.rotation().y = rotation().y;
        clone.rotation().z = rotation().z;
        clone.scale().x = scale().x;
        clone.scale().y = scale().y;
        clone.scale().z = scale().z;

        Iterator<Object3d> it = _children.iterator();
        while ( it.hasNext()) {
            clone.addChild( it.next().clone());
        }
        return clone;
    }

Original comment by [email protected] on 25 Sep 2010 at 8:57

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 15, 2024
This seems not to be fixed. Cloning an Object3DContainer does not clone the 
children as mentioned above. Furthermore, using the code above results in a 
crash "[app] called a GL11 Pointer method with an indirect Buffer".

Is there a way to render more than object from one parser yet?

Original comment by [email protected] on 20 Jan 2011 at 3:56

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 15, 2024
To load multiple models from one parser I have to parse the file each 
time,which takes lots of time. If you could fix the clone() method that would 
be MUCH simpler.

Original comment by [email protected] on 7 Feb 2011 at 2:37

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 15, 2024
[deleted comment]

from min3d.

GoogleCodeExporter avatar GoogleCodeExporter commented on August 15, 2024
I have found a way around this for .obj files which have no UV or colour data.

In min3d.core.Vertices.java, I replaced 

public Vertices clone()
    {
        Vertices v = new Vertices(_points.clone(), _uvs.clone(), _normals.clone(), _colors.clone());
        return v;
    }

    with

    public Vertices clone()
    {
        Vertices v = new Vertices(0, false, false, false);
        return v;
    }

and was able to clone an Object3dContainer and its children.
It's rough but it worked!
Rob C

Original comment by [email protected] on 17 Dec 2011 at 6:33

from min3d.

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