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Yes, these features are in my TODO list, but may not be implemented in the near future.
Currently I'm working on parallel SBVH construction.
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Did you seen https://github.com/jbikker/bvh_article/?
This article series have fast bvh methods
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It seems the article only described a naive single-threaded recursive binned SAH BVH constructor. The method didn't make use of multi-core CPU power, and the naive SAH BVH is inferior to SBVH in quality (ray tracing performance).
My parallel SBVH construction system aims to build high-quality SBVH as well as fully utilize CPU power, which is far more complex.
These are some of the references:
https://www.nvidia.in/docs/IO/77714/sbvh.pdf
https://diglib.eg.org/bitstream/handle/10.2312/pgv20161179/021-030.pdf
http://www.sci.utah.edu/~wald/Publications/2010///LRB_BVH/download//LRB-BVH.pdf
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Good thing is Blas, Tlas for instancing
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Related Issues (3)
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