Comments (4)
so followBounds uses a left, top, right, bottom format, while worldBounds uses left, top, width, height format - would that account for the difference in behavior? (when followbounds calls worldbounds it does the conversion on its own)
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I'm not sure what the difference is. If the left is 0, and the right is 20000, is the width not the right side? I've been looking through the code - what if someone sets the followBounds to a negative left or top?
Changing the default variables of FlxU.setWorldBounds to this also replicates the non-colliding problem:
X = -64_FlxG.width;
Y = -64_FlxG.height;
Width = 64_FlxG.width;
Height = 64_FlxG.height;
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that makes the bottom right corner of the world bounds at 0,0
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moving this to the closed list for now...
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