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Comments (4)

AdamAtomic avatar AdamAtomic commented on July 18, 2024

totally agreed, i will try and get this in soon!

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NeoTiger avatar NeoTiger commented on July 18, 2024

Here's the way I modified FlxG:

    /**
     * Set the mouse cursor to some graphic file.
     * Pass "null" or no parameter to use the system cursor.
     * 
     * @param   CursorGraphic   The embedded image you want to use for the cursor.
     */
    static public function setCursorGraphic(CursorGraphic:Class=null):void
    {
        if(CursorGraphic == null)
            _cursorGraphic = new ImgDefaultCursor as Bitmap;
        else
            _cursorGraphic = new CursorGraphic as Bitmap;
    }

    /**
     * Shows the mouse cursor
     * 
     * @param   CursorGraphic   The image you want to use for the cursor.
     */
    static public function showCursor(CursorGraphic:Class=null):void
    {
        if (CursorGraphic != null) 
        {
            setCursorGraphic(CursorGraphic);
            if (_game._cursor) hideCursor();
        }
        if (!_game._cursor) _game._cursor = _game._buffer.addChild(_cursorGraphic) as Bitmap;
    }

    /**
     * Hides the mouse cursor
     */
    static public function hideCursor():void
    {
        if(_game._cursor == null) return;
        _game._buffer.removeChild(_game._cursor);
        _game._cursor = null;
    }

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NeoTiger avatar NeoTiger commented on July 18, 2024

I also like to note at this opportunity that Flixel does not automatically hide and show the cursor if the real cursor leaves the stage. It leaves the SWF-cursor sitting idle at the border of the stage until the mouse reenters it. It would be great, if the framework could handle this too bit its own, so I don't have to hook into MouseEvents for this.

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AdamAtomic avatar AdamAtomic commented on July 18, 2024

For 2.0 I made the cursor a FlxSprite, and a member of FlxG.mouse - it can be access directly or with some helper functions (show, hide, load, unload). Also handles the out/over stuff!

from flixel.

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