Comments (2)
I think to fix buttons and some other problems today I need to fix this en route, i'll keep you posted!
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With any luck this should also be fixed in 1.34, let me know if it's still a problem! Certain objects like Mochi things may need to be manually removed by overriding the state's destroy() function and specifically removing it...
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Related Issues (20)
- FlxEmitter rotation problem
- FlxTilemap.ray() Result value always null HOT 1
- Missing usage of particleClass in FlxEmitter.emitParticle()
- FlxCamera follow jitters
- FlxSound.proximity is broken.
- FlxG.removeCamera does not remove the camera from FlxG.cameras
- Reloading A FlxTilemap
- Animated Tilemap - FlxAnimatedTilemap.as
- Full outline rather than shadow on FlxText HOT 1
- FlxSprite.onScreen() locks the game up if returns false. HOT 1
- Tiling Export
- Sound only plays after unpausing HOT 1
- loadRotatedGraphic Error HOT 1
- FlxG.play() not destroying FlxSound object even when AutoDestroy flag is set. HOT 1
- Error Message in flx.py HOT 1
- useDefaultHotKeys documented, not implemented HOT 2
- Flixel forums are down
- Flixel Is Dead HOT 1
- HaxeFlixel is Here!
- am I the one that still using it? HOT 2
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