Comments (1)
Ok there are nice getTile() functions now, non-square tile support, and the recent updates from a week or two ago should help a lot with the collision index/drawindex stuff. I'm gonna put repeating/tiling the background en totale on the 2.0 wishlist, that could definitely be handy but i'm not up to the mod math and API exposure required to do it elegantly right now :)
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Related Issues (20)
- FlxEmitter rotation problem
- FlxTilemap.ray() Result value always null HOT 1
- Missing usage of particleClass in FlxEmitter.emitParticle()
- FlxCamera follow jitters
- FlxSound.proximity is broken.
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- Reloading A FlxTilemap
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- Tiling Export
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