Comments (4)
Interesting, I don't use swift...
thanks for reporting this
from acedrawingview.
This isn't unique to Swift actually... I've had to do the same in my objective c projects. It's presumably because ACEDrawingTools does have a dependency on UIKit, but the import is only declared in the -Prefix.pch of the ACEDrawingViewDemo project. So if you use it in your own projects, you need to import it yourself somewhere.
from acedrawingview.
Hi, thanks for your response.
Yep, adding the import to the pch file would also fix this. I recommend adding the import to your class though as one of the goals of cocoapods is to make libs independent of other each. Otherwise, you'll have to add the step to your install description. Hope you can find the time to continue working with the project, it's a useful lib for many people I imagine.
from acedrawingview.
Fixed and updated cocoapods. Thanks
from acedrawingview.
Related Issues (20)
- hideHandle() HOT 2
- Text label(ACEDrawingLabelView) missing after save image HOT 6
- Texture support HOT 1
- change font and color for existing text? HOT 2
- Custom Shapes HOT 1
- Having the ability to store the drawn paths and load them into the view when app is loaded HOT 2
- Play back support
- Clear doesn't actually clear HOT 2
- Start editing when user lands on Drawing View
- Drawing view is not supporting orientation. HOT 1
- How to create brush tool? HOT 2
- predict the pressure sensitivity of the user's finger to define the thickness of the brush
- Draggable textview position problem HOT 2
- Is it possible to select and and delete any drawing object ?
- Support for brush textures? HOT 1
- How to get the line position?
- Can I get the bounding box containing only drawing ? HOT 1
- "Invalid suffix '.1' on floating constant" HOT 4
- latency issues
- Semantic Issues Warn "Method prev_image, setPrev_image deplecated here". HOT 1
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from acedrawingview.