Comments (1)
GetPlayerByPid(pid.(int32))
这个func:
func (wm *WorldManager) GetPlayerByPid(pid int32) *Player {
wm.pLock.RLock()
defer wm.pLock.RUnlock()
return wm.Players[pid]
}
在world_manager.go里面看到所有关于player 的操作都是加锁的,在重写Handle这个方法里,不要进行任何加解锁的操作,我理解为没有在一个操作层面里面。
//马上以非阻塞方式处理消息
func (mh *MsgHandle) DoMsgHandler(request ziface.IRequest) {
handler, ok := mh.Apis[request.GetMsgID()]
if !ok {
fmt.Println("api msgId = ", request.GetMsgID(), " is not FOUND!")
return
}
//执行对应处理方法
handler.PreHandle(request)
handler.Handle(request)
handler.PostHandle(request)
}
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