Comments (2)
Hi. I didn't move the object. I kept the object stationary and rotated/moved the camera around it in a specified manner. There is a blueprint/object/component called something like "orbital movement". If you add that to your camera you can control how that camera moves. You can add that component to any object in fact. Please go through the issues of "DOPE" and "NDDS" GitHub repos. There I asked these questions to the authors and they provided good answers. They are very responsive, you can ask them if you don't understand the documentation too.
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thankyou @Abdul-Mukit ; let me look into the respective steps and convey you back ASAP😊
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