Comments (1)
A new method was implemented in bfea2fc: Everytime we write something to the buffer, the remaining space is split in up to two fragments. Then, always take the smallest possible fragment to write to.
from warriorssnuggery.
Related Issues (20)
- Crash when using Marshal.Copy HOT 2
- Use raycasting to reveal shroud correctly HOT 3
- crash when starting HOT 1
- UI overflows when window ratio is not 16:9 HOT 2
- Recreate weapon logics and split in to four categories
- Targeting system HOT 1
- GC always called in background HOT 1
- Support custom Warhead Falloff curves HOT 1
- Redesign UI and use as much space as possible
- Raytracing sometimes freezes whole game HOT 1
- Strength can be bought although not unlocked HOT 1
- Implement FindExit with Key HOT 1
- Improve world generation
- Improve messy savegame system HOT 5
- Improve batched renderer HOT 1
- Add Multiplayer support
- DocWriter: full table of contents list HOT 1
- Add an attribute for required parameters HOT 1
- Linux version doesn't start/work HOT 5
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from warriorssnuggery.