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Adrian Babilinski's Projects

as.turbojpegwrapper icon as.turbojpegwrapper

Libjpeg-Turbo wrapper for .Net - Forked from https://bitbucket.org/Sergey_Terekhin/as.turbojpegwrapper

assetpathattribute icon assetpathattribute

AssetPathAttribute is a Unity attribute used in Unity to allow you to have drag and drop asset references in the inspector but really use string paths for serialization.

colibri-vr-unity-package icon colibri-vr-unity-package

This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.

deform icon deform

A fully-featured deformer system for Unity.

face2face-demo icon face2face-demo

This is the accompanying code for the Medium article: https://medium.com/@karol_majek/high-resolution-face2face-with-pix2pix-1024x1024-37b90c1ca7e8

firefly icon firefly

Unity ECS example for special effects

interactive-engine-model-viewer icon interactive-engine-model-viewer

A unity project created as part of a job interview process. During the interview, I was asked to create an interactive engine viewer in two days. I took this opportunity to play around with HDRP and Unity's Cinemachine.

mathutilities icon mathutilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

pix2pix icon pix2pix

Real-time pix2pix implementation with Unity

seurat icon seurat

Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.

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